Troubleshooting
Common issues and solutions for Workflow Manager.
Installation Issues
Workflow Manager won't open
Symptoms: Pressing Left Alt + W does nothing
Solutions:
- Verify the mod is enabled in the mod selection screen
- Check that Courseplay (and AutoDrive, if you use it) is also enabled
- Look at the game log (
log.txt) for error messages - Ensure the ZIP file is not corrupted
AutoDrive step types missing
Symptoms: The Step Dialog offers no AutoDrive, Park, Refuel, or Repair type
Cause: AutoDrive is not installed or not enabled. AutoDrive is optional, so Workflow Manager hides the step types that need it. Steps that already have one of those types keep it.
Solutions:
- Install AutoDrive from GitHub or ModHub
- Enable AutoDrive in the mod selection
- Restart the game after enabling
"Courseplay not found" error
Symptoms: Error message when opening Workflow Manager
Solutions:
- Install Courseplay from GitHub or ModHub
- Enable Courseplay in the mod selection
- Restart the game after enabling
Workflow Creation Issues
No destinations in dropdown
Symptoms: AutoDrive target dropdown is empty
Solutions:
- Create at least one marker in AutoDrive first
- Close and reopen the Workflow Manager GUI
- Check AutoDrive is properly configured
No courses in dropdown
Symptoms: Courseplay course dropdown is empty
Solutions:
- Save at least one course in Courseplay
- Courses are map-specific - ensure you're on the correct map
- Check the courses folder:
modSettings/FS25_Courseplay/Courses/[MapName]/
Cannot add steps
Symptoms: Add Step button doesn't work
Solutions:
- Ensure you have a workflow open in the editor
- Check the game log for errors
- Try creating a new workflow
Execution Issues
Workflow won't start
Symptoms: Clicking Start does nothing
Solutions:
- Enter a compatible vehicle first
- Check the vehicle supports Courseplay — and AutoDrive, if the workflow contains AutoDrive, Park, Refuel, or Repair steps. The warning Vehicle '…' needs Courseplay or …needs AutoDrive + Courseplay tells you which one is missing
- Ensure no other AD/CP job is running
- Verify the workflow has at least one step
Unloader doesn't move when Unload step starts
Symptoms: Support vehicle (grain cart / unloader) sits idle after its Unload step begins, instead of driving toward the combine
Cause: AutoDrive's Unload mode is reactive — the unloader waits in place until the combine signals it needs emptying. If the unloader is already on or near the field when the step starts, AutoDrive skips any driving and immediately puts it into passive wait mode at its current position. This can leave it blocking the combine's path.
Solution: Add a Drive To sub-step immediately before the Unload Combine sub-step in the workflow's support sub-steps for that field work step. This moves the unloader to a marker near the field first, so it is already in position when the combine calls.
See Multi-Vehicle Workflows for tips on structuring support sub-steps.
Step doesn't complete
Symptoms: Workflow stuck on a step
Solutions:
- Check if AD/CP is actually running (look for their indicators)
- The step may be waiting for a condition (e.g., unloading)
- Use the HUD Skip button to move to next step
- Check that the destination/course exists
AutoDrive step fails
Symptoms: AD step errors or doesn't navigate
Solutions:
- Verify the destination exists in AutoDrive
- Check there's a valid path to the destination
- Ensure the vehicle is on/near the AD network
- Test the route manually in AutoDrive first
Courseplay step fails
Symptoms: CP step errors or doesn't start
Solutions:
- Verify the course is loaded on the vehicle
- Check required implements are attached
- Ensure the course is for the correct map/field
- Test the course manually in Courseplay first
Wrong Courseplay course runs
Symptoms: The vehicle starts field work on the wrong field, using a course with the same name as the one you selected
Cause: Course names are stored as folder-qualified paths (Singleplayer/F34/Kalken). If you
have the same course name in several folders — one per field, for instance — a workflow saved by
an older version may have stored only the short name, which can match more than one course.
Solutions:
- Open the step in the editor and re-select the course from the dropdown — this stores the full folder-qualified path
- Check the current name with
wmPrintWorkflow(see Console Commands) — the Target column shows exactly what the step will look up - See Course Selection for how names are matched
Vehicle drives in circles
Symptoms: Vehicle repeating behavior instead of advancing
Solutions:
- The step may have cyclic operations (harvest + unload)
- Wait for both AD and CP to fully complete
- Check for stuck AI or pathfinding issues
Park or Repair step fails immediately
Symptoms: The step errors out as soon as it starts
Solutions:
- Park: configure a park position on the vehicle (or an attached implement) in AutoDrive first
- Repair: place an AutoDrive-reachable repair/workshop marker on the map
- Both resolve their destination fresh every run — a marker deleted since the workflow was created will fail the step again
Refuel step does nothing
Symptoms: Workflow moves straight past a Refuel step without the vehicle driving anywhere
Cause: This is expected, not a bug — AutoDrive can't distinguish "the vehicle doesn't need fuel" from "no matching station is reachable," so both cases are treated as an instant success and the workflow continues immediately.
Follower stuck on "Waiting for leader"
Symptoms: A follower vehicle never advances past a Wait for Leader step
Solutions:
- Check the leader's workflow actually contains a matching Unlock Follower step — without one, the follower waits for the leader's entire workflow to finish
- Verify the leader vehicle is still running (a stopped or finished leader should free the follower automatically within ~1 second)
- See Queue System for how Wait for Leader / Unlock Follower steps pair up
HUD Issues
HUD not appearing
Symptoms: No workflow HUD when running
Solutions:
- Ensure a workflow is actually running
- Enter the vehicle that started the workflow
- Close any open game menus
- Check if HUD is hidden behind other UI
HUD buttons not responding
Symptoms: Clicking buttons does nothing
Solutions:
- Check button is not disabled (gray color)
- Ensure mouse cursor is over the button
- Game window must have focus
- Try clicking the center of the button
HUD overlapping other UI
Symptoms: HUD covers important game elements
Solutions:
- Drag the HUD to a better position — click and hold the HUD header and drag it anywhere on screen
- Known overlap with the F1 help menu — close the help menu when using workflows
Save/Load Issues
Workflows missing after reload
Symptoms: Saved workflows don't appear
Solutions:
- Ensure you saved the game after creating workflows
- Check
workflowManager.xmlexists in savegame folder - File might be corrupted - check for backup
Courseplay doesn't continue after loading
Symptoms: A workflow that was doing Courseplay field work when you saved stays paused after loading
Solutions:
- Wait about 10 seconds — the restart only happens once the post-load check window ends
- Check that ESC → Settings → General → Resume Courseplay after loading is on. When it is off, press Resume on the HUD — the field work still restarts at the saved waypoint
- If Resume does nothing either, no waypoint was recorded when the game was saved. The workflow deliberately stays paused rather than re-driving the whole field — use the HUD Next / Previous buttons to move on
See Resume After Save.
XML load errors
Symptoms: Error messages about XML on load
Solutions:
- Check
workflowManager.xmlfor syntax errors - Delete the file to reset (loses all workflows)
- Restore from backup if available
Performance Issues
Game stuttering during workflow
Symptoms: FPS drops when workflow runs
Solutions:
- Check if AD or CP is causing the issue (test independently)
- Complex paths or courses may cause load
- Report issue with log file if persistent
Diagnosing a Stuck Workflow
When a vehicle isn't doing what you expect, the fastest way to find out why is to ask it directly. Open the console with ~ and run:
| Command | Use it when |
|---|---|
wmPrintState | A vehicle is stuck and you want its full execution state |
wmPrintStateAll | A convoy is out of order and you want every vehicle at once |
wmPrintWorkflow | A follower never unblocks — shows the wait/unlock pairing side by side |
All three are read-only and safe to run on a live save. See Console Commands for how to read the output.
Reporting Bugs
If you encounter issues not covered here:
- Collect the game log: Find
log.txtin your Farming Simulator 25 root folder (the same folder as the game executable) - Capture the state: Run
wmPrintStateAllin the console while the problem is happening and copy the output - Note reproduction steps: Write down exactly how to trigger the issue
- Report on GitHub: Issues Page
Include:
- Mod version
- AutoDrive/Courseplay versions
- Game version
- Steps to reproduce
- Relevant log excerpts
wmPrintStateAlloutput if a workflow was running